Wellmind

Wellmind

Wellmind

Mobille App Design Project

Mobille App Design Project

Application

Application

Mental Health

Mental Health

Gamification

Gamification

Wellness App

Wellness App

UI Design

UI Design

User Research

User Research

Prototyping

Prototyping

BUSINESS CONTEXT

Our research for WellMind revealed that users are highly motivated by rewards and social recognition, with a strong preference for a mental health-focused platform.

Our research for WellMind revealed that users are highly motivated by rewards and social recognition, with a strong preference for a mental health-focused platform.

They seek a personalized, intuitive experience that supports daily routines and encourages community engagement through group challenges and social interactions.

They seek a personalized, intuitive experience that supports daily routines and encourages community engagement through group challenges and social interactions.

Year

2024

Category

Health & Wellness

Role

Digital UI/UX Designer

Status

Completed initial design, project on hold due to strategic shift

UX METHOD

Given the tight 2-week timeline to complete the MVP for WellMind Phase 1, I chose Desk Research as a fast and resource-efficient method to gather insights on market trends, user behavior, and competitors.

Given the tight 2-week timeline to complete the MVP for WellMind Phase 1, I chose Desk Research as a fast and resource-efficient method to gather insights on market trends, user behavior, and competitors.

Why it was chosen:

Time- and cost-efficient: Desk research allowed immediate access to relevant data without the need for time-consuming fieldwork.

Strategic clarity: It helped identify user segments and unmet needs in the market that WellMind could address, aligning directly with business goals.

Target Users

Users often struggle to maintain healthy habits and lack motivation to engage in activities that improve mental health. WellMind addresses this by providing a gamified experience that encourages users to stay consistent in their wellness journey.

Users often struggle to maintain healthy habits and lack motivation to engage in activities that improve mental health. WellMind addresses this by providing a gamified experience that encourages users to stay consistent in their wellness journey.

Students & Young Adults (Ages 18–24)

  • Needs: Emotional regulation and mental support while managing academic pressure and life uncertainty.

  • Behavior: Regular users of social apps and mobile games; enjoy gamified experiences.

  • Goals: Build positive habits, improve mood, and gain more self-awareness.

  • How WellMind Helps: Engaging gamification, group challenges, leaderboard features, and social motivation.

Office Workers (Ages 25–40)

  • Needs: Balance between work and personal life, stress reduction, and renewed motivation.

  • Behavior: Frequently use smartphones; prefer apps that are quick, simple, and effective.

  • Goals: Find accessible mental wellness support that fits into a busy schedule.

  • How WellMind Helps: Short challenges, progress tracking, and virtual rewards to create a sense of achievement and calm.

Problem Statement

Users often struggle to maintain healthy habits and lack motivation to engage in activities that improve mental health. WellMind addresses this by providing a gamified experience that encourages users to stay consistent in their wellness journey.

Users often struggle to maintain healthy habits and lack motivation to engage in activities that improve mental health. WellMind addresses this by providing a gamified experience that encourages users to stay consistent in their wellness journey.

Research Process 🔎

Method userd - Desk Research: selected due to a tight 2-week timeline and the need to define user needs quickly and effectively.

Sources: Aggregated insights from

UNICEF – On My Mind 2021: 1 in 5 young people (ages 15–24) frequently feel depressed or disengaged.

WHO – World Mental Health Report 2022: Global anxiety and depression rates increased by 25% after the COVID-19 pandemic.

Gallup – Global Emotions Report 2023: 41% of adults worldwide reported feeling stressed the previous day.

Scope of analysis: Reviewed over 15 global and regional reports focused on digital wellness behaviors, especially in the Asia-Pacific region, targeting ages 18–40.

Key insights gathered:

➤ Users are motivated by small, achievable goals.

➤ Social accountability enhances motivation and consistency.

➤ Progress tracking and gamified rewards are crucial for long-term engagement.

Competitive Analysis 📊

Heuristic Evaluation + Feature Comparison Matrix: a structured approach for fast, effective comparison across core UX and feature areas.

Competitors analyzed:

Strava – strong in leaderboard and social engagement.

Leka – focused on mental wellness activities for children and parents.

➤ Supplemented by Fabulous for gamification and tone.

User Interface

Personalization

Personalization

Personalization

Challenge System

Challenge System

Challenge System

Reward Mechanism

Reward Mechanism

Reward Mechanism

Community Features

Community Features

Community Features

Strava

Strava

Strava

Leka

Leka

Leka

Fabulous

Fabulous

Fabulous

Key comparison criteria:

Personalization: Makes the app emotionally relevant.

Challenge System: Helps form consistent mental habits.

Rewards: Boosts motivation and retention.

Community: Encourages accountability and emotional support. (oriented & unrealized)

User Research Insights 🗣️

Research revealed that users are most motivated by achievable goals and rewards that acknowledge their progress. Users also expressed a desire for a platform that integrates mental health with social interaction to enhance their motivation

Competitive Analysis 📊

The app was benchmarked against competitors like Leka and Strava, focusing on features like mental health improvement, gamification, and leaderboards. WellMind stands out with its unique combination of mental health challenges and a blockchain-based reward system, which was not found in competitor offerings

Key Features

WellMind enhances user engagement and motivation through personalized experiences, gamification, and community-driven features. Here are the core aspects that define the app

Personalized Challenges ⛰️

Users can engage in challenges specifically tailored to their individual goals and preferences, ensuring a unique and relevant experience that supports their mental health journey.

Gamification ♟️

The app incorporates elements like points, badges, and leaderboards to motivate users, making their wellness activities more engaging and rewarding.

Reward Mechanism ⚡️

WellMind features a non-intrusive reward system that recognizes users’ progress with points, achievement badges, and milestone feedback. These rewards help reinforce positive behaviors without creating pressure, supporting sustainable habit formation.

PRODUCT INTRODUCTION

In a world where mental health is becoming increasingly important, WellMind was initiated to provide users with a tool to maintain and improve their mental well-being through structured challenges and daily activities.

In a world where mental health is becoming increasingly important, WellMind was initiated to provide users with a tool to maintain and improve their mental well-being through structured challenges and daily activities.

Outcome

The project successfully reached the completion of its Phase 1 scope, with all core features designed and prepared for development. However, the project was halted due to a strategic shift in company direction, leading to the discontinuation of the app’s development.

UI DESIGN

The UI design was crafted with a calming color palette and simple typography to enhance the user’s experience. Key UI elements were designed to make the app intuitive, helping users to focus on their wellness journey without unnecessary distractions.

Learnings

Working on WellMind taught me how to extract actionable insights quickly through focused desk research. I realized that competitor analysis, when done right, can directly shape product direction—not just list features.


I also learned the importance of defining a clear scope early. Ambiguity in goals caused unnecessary design loops. Going forward, I’ll prioritize aligning user needs with business goals from day one.

DESIGN SYSTEM

The product initially lacked a consistent brand identity, so I developed a design system from scratch. For projects with existing sponsor branding, I adapted the guidelines and expanded them into a complete, scalable system. This helped ensure visual consistency while streamlining collaboration between designers and developers.


My work not only unified the UI but also improved the product’s scalability and future handoff efficiency.

Thank you for reading my case study

Thank you for reading my case study

Let's work together!

Let's work together!

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Please feel free to reach out!

LET'S WORK
TOGETHER

ANNIE'S PORTFOLIO

UI UX DESIGN

PRODUCT DESIGN

WEB & APP

FRAMER DEVELOPMENT

LET'S TALK

Portfolio©2026 by Annie

LET'S WORK
TOGETHER

ANNIE'S PORTFOLIO

UI UX DESIGN

PRODUCT DESIGN

WEB & APP

FRAMER DEVELOPMENT

LET'S TALK

Portfolio©2026 by Annie

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